September182014
georgetakei:

Anyone else think these cats could use some old fashioned running around after strings?
Source: Awwww Pets http://po.st/Atwivh

georgetakei:

Anyone else think these cats could use some old fashioned running around after strings?

Source: Awwww Pets http://po.st/Atwivh

9PM
harukami:

starline:

seibei:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

As a lifelong self deprecator, I’m trying this and really enjoying it so far!

Word.

This applies to fanworks also, everyone.

harukami:

starline:

seibei:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

As a lifelong self deprecator, I’m trying this and really enjoying it so far!

Word.

This applies to fanworks also, everyone.

(via azartti)

9PM
saltwaterandink:

quicksandbuddy:

Egyptian mythology is best mythology

ISIS
NO

saltwaterandink:

quicksandbuddy:

Egyptian mythology is best mythology

ISIS

NO

(Source: lunacswitchyblog, via cancelledseries)

9PM
unbloss:

lepetitchatblanc:


best thing I’ve ever read

NEVER FORGET

holy shit

unbloss:

lepetitchatblanc:

best thing I’ve ever read

NEVER FORGET

holy shit

(Source: unusualize, via libbydango)

8PM
corink:

redlark:

There’s a hole in my lawn and evidently Welly just discovered it’s perfectly dog shaped

"This is my hole! It was made for me!"

corink:

redlark:

There’s a hole in my lawn and evidently Welly just discovered it’s perfectly dog shaped

"This is my hole! It was made for me!"

(via cancelledseries)

8PM

papergrave:

papergrave:

orion would be just delighted in cats

"listen closely this one is revving"

(via cancelledseries)

8PM
salparadisewasright:

estufar:

An actual headline from The New York Times in 1919 


I love this so much.

salparadisewasright:

estufar:

An actual headline from The New York Times in 1919 

I love this so much.

(via basileas)

8PM

desidere:

cbrachyrhynchos:

nineprotons:

notapaladin:

prettylittlerobbers:

missolivialouise:

Here’s a thing I’ve had around in my head for a while!

Okay, so I’m pretty sure that by now everyone at least is aware of Steampunk, with it’s completely awesome Victorian sci-fi aesthetic. But what I want to see is Solarpunk – a plausible near-future sci-fi genre, which I like to imagine as based on updated Art Nouveau, Victorian, and Edwardian aesthetics, combined with a green and renewable energy movement to create a world in which children grow up being taught about building electronic tech as well as food gardening and other skills, and people have come back around to appreciating artisans and craftspeople, from stonemasons and smithies, to dress makers and jewelers, and everyone in between. A balance of sustainable energy-powered tech, environmental cities, and wicked cool aesthetics. 

A lot of people seem to share a vision of futuristic tech and architecture that looks a lot like an ipod – smooth and geometrical and white. Which imo is a little boring and sterile, which is why I picked out an Art Nouveau aesthetic for this.

With energy costs at a low, I like to imagine people being more inclined to focus their expendable income on the arts!

Aesthetically my vision of solarpunk is very similar to steampunk, but with electronic technology, and an Art Nouveau veneer.

So here are some buzz words~

Natural colors!
Art Nouveau!
Handcrafted wares!
Tailors and dressmakers!
Streetcars!
Airships!
Stained glass window solar panels!!!
Education in tech and food growing!
Less corporate capitalism, and more small businesses!
Solar rooftops and roadways!
Communal greenhouses on top of apartments!
Electric cars with old-fashioned looks!
No-cars-allowed walkways lined with independent shops!
Renewable energy-powered Art Nouveau-styled tech life!

Can you imagine how pretty it would be to have stained glass windows everywhere that are actually solar panels? The tech is already headed in that direction!  Or how about wide-brim hats, or parasols that are topped with discreet solar panel tech incorporated into the design, with ports you can stick your phone charger in to?

(((Character art by me; click the cityscape pieces to see artist names)))

i am so into this wow

sign me the fuck up

I want a solarpunk future. *_*

Wow.

SOLARPUNK OH MY GODDDDDD i love it

CURVY ORGANIC LINES, REFLECT NATURE, FLORALS VEGETATION, UGHHHH I WANT IT 

(via octarina)

4PM

beastlyworlds:

Drawing-break: Sophie Hatter, from Diana Wynne Jones’ Howl’s Moving Castle. I love the film, but I love how she talks to the hats in the book!

(via octarina)

12PM

congalineofdurin:

lifting-spirits:

mr-noodle-arms:

willycheesesteak:

Marvel’s Guardians of the Galaxy - Dancing Groot

“Baby Groot dancing is 100 percent me. I was too embarrassed for anyone to be there, so I made everyone leave the room and I set up a camera and I videotaped myself dancing. Then I sent the video to the animators and had them animate over that. I begged them not to leak the video! Two of my closest friends came to an early screening and said ‘Hey, I recognize those moves! That’s you dancing isn’t it?!’” - Vin Diesel

reblogged before but that comment just makes it that much better

READ THE COMMENT

(via octarina)